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The MSc Information Technology programme is offered as either a one-year intensive Master's programme, or as a two-year Master's programme which includes a work placement opportunity. The one-year programme will particularly appeal to those students who want to gain a postgraduate qualification, graduate and progress their career within 12 months.
Those starting the programme this year can apply for the two-year option where you will have the opportunity to complete a work placement as part of your course.
This option will appeal to students who wish to enhance their career opportunities through applying their knowledge in practice and enhancing the skills they will need to be successful after graduation. The placement component is up to 12 months in duration and will commence after you have successfully completed the taught modules. The University will offer you expert guidance and support in finding a placement but ultimately the responsibility for securing the placement lies with you.
We cannot therefore guarantee that you will complete a placement, just provide you with the opportunity to do so. As the work placement is an assessed part of the course, it is covered by a student's Tier 4 visa. For further information about work placement option please read our frequently asked questions. Frenchay Campus library also provides facilities for group work and private study. There are many work places available in the faculty's teaching laboratories, as well as a large open-access laboratory.
The faculty has its own IT helpdesk, and there are hour computer labs on the Frenchay campus. We operate an extensive pastoral care system that includes induction programmes, and access to academic staff and student advisers for guidance and support throughout your time here.
Find out more about the facilities and resources UWE has to offer. UWE Bristol monitors its employment trends closely, and since , we have ensured graduates of this course are equipped for the demands of the real world and are highly regarded by potential employers. There is a growing need for creative IT graduates who can work with an ever-widening range of technologies and can meet organisational needs in business, education and health. This newly designed course tackles the challenges of technology in modern business and society, head on.
Our award-winning careers service helps you develop your employment potential through career coaching, a vacancy service for internships, placements, jobs, global opportunities, volunteering and community activity plus support for entrepreneurial activity, and access to employer events. For information on fees, managing your money and determining your fee status, please go to our fees and funding pages. For information about funding options visit our postgraduate funding and scholarships pages.
We can consider applicants who do not meet the normal entry requirement, but who do have relevant professional experience or qualifications. In your application, you should describe in detail your professional experience and qualifications. UWE Bristol's International College International students who do not meet the academic or English language requirements to study this course can qualify by completing preparatory study at our International College. If you meet the academic requirements but require additional support to take your language skills to the required level, you may be able to attend one of our pre-sessional English courses.
Students who successfully complete the pre-sessional course can progress onto their chosen degree course without retaking an IELTS or equivalent. Read more about our Pre-Sessional English Programme. This course is open for applications. Introduction Designed to help you become a qualified information technologist with highly sought-after skills and knowledge that apply to a wide range of private and public sector organisations' needs.
The tools to take you to the next stage Upon graduation, you will be able to critically evaluate developments and new applications of information and communication technology systems, and relate them to the roles and uses of IT in different business settings.
The course offers a unique pathway into the games industry and wider related research. During the course, you will develop a portfolio of live commercial and research projects, gaining practical experience, academic skills and a deeper awareness of commercial processes as you work in your multi-disciplinary game dev-team. A rich stream of live PlayWest research and development projects with industry partners that have previously included Rolls-Royce Aerospace and Bloodhound SSC, allows you to explore the application of games technology and methodologies, as well as virtual and augmented reality for real-world applications.
By giving equal weight to both the research and games development aspects, the course aims to establish an essential bridge between ground-breaking academic research and the entertainment software industry, each often overlooked or misunderstood by the other. By helping students form strong professional identities as developer-practitioners, graduates will be well prepared to step into roles within the games industry, academia and other emergent fields of games development for the real world.
The degree provides an immersion into enterprise, cutting-edge technologies and game design practice. Along with practical skills, it gives students a thorough understanding of what is required to operate within a commercial entity and a diverse, mulri-disciplinary game development team of coders and designers.
PlayWest is one of a group of Enterprise Studios at UWE Bristol created to give students opportunities to work on live and funded commercial projects whilst undergoing their study. The studio is involved in high-impact work with a growing list of exciting industry partners and is based in the Foundry Collaboration space. The University continually enhances our offer by responding to feedback from our students and other stakeholders, ensuring the curriculum is kept up to date and our graduates are equipped with the knowledge and skills they need for the real world.
This may result in changes to the course. If changes to your course are approved, we will inform you. The two taught modules will use collaborative game development techniques to help you develop both individual games development skills and advanced team working skills within your cross-disciplinary PlayWest dev-team. Staff will be embedded in the activities acting as Technical Lead and Producer in PlayWest, leading teams and individuals under industry conditions. You will use reflective video logs as effective industry and academic resources.
Game jam learning will be used for producing prototypes, strengthening group dynamics and fostering continuing professional development and communities of practice. For more details, see our full glossary of learning and teaching terms. Two taught modules are spread across the first six to eight months, followed by a final credit dissertation project.
You will be expected to attend two full contact days a week during the taught component of the course, one for each module. The rest of the week is expected to be self-directed study time, with the recommendation that you work independently.
If you are working on external client projects you will have access to the Foundry Collaboration space.
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